Explore ways Second Life is being used in education and training.
- Exploring the Educational Potential of Second Life - A short, narrated slide presentation on the virtual 3-D world of Second Life by Drew Smith of the University of South Florida. (4:34)
- Ellie Brewster’s Snapzilla diary – adventures in SLeducation – open Second Life client to teleport through Snapzilla.
- EduNation – (SLurl) 3 island simulators dedicated to education, research, training, distance and blended learning and development. EduNation II features seminar, powerpoint, audio and videocast facilities, various different teaching environments, a podcast and rss space, an educational project gallery and a sandbox for building projects. (search: EduNation in SL)
- 13 Tips for Virtual World Teaching – Article by Matt Villano in Campus Technology “How do you get started with them? How do they work? Arm yourself with these 13 secrets from immersive education experts and educators, and you, too, can have real success implementing these new tools and technologies on your own campus.”
- Using Second Life from Immersive Learning – Educause podcast that features an interview with Cynthia Calongne, Professor of Computer Science at Colorado Technical University. She presented two sessions at the 2007 Seminars On Academic Computing Conference entitled, “Beyond Course Management Systems: Second Life” and “Using Second Life“. (14:00)
- Second Life and School: The Use of Virtual Worlds in High School Education – (pdf) This paper explores the possibility of the use of virtual worlds in high school education to teach or supplement classes. (Manny Alvarez, Trinity University, San Antonio, TX)
Virtual Social Worlds and the Future of Learning
Dr. Tony O’Driscoll describes the 7 Sensibilities that Differentiate Virtual Social Worlds from other interactive media and makes the argument that these sensibilities provide us with unprecedented freedom to create true experential learning opportunities (9:42)
How the SL-Sloog-SalamanderWiki-Merlot System Works
A research project at the University of Oregon has created a tool that allows users to collect data about objects in the virtual world of Second Life and export it to a website. The tool is designed to be used to catalog educational objects that can be found in the virtual world (3:27)
Training simulations in Second Life
Overview of Second Life as training, education and e-learning tool, demonstration of several training and educational simulations in Second Lif
Educational Uses of Second Life
An overview of educational uses of Second Life including educational locations, tools, and learning archetypes that are applicable to Second Life. (6:59)
An Introduction to Second Life and its Educational Opportunities
Education in Second Life – Explore the Opportunities
A brief overview about Second Life and how educators may be able to use it in their classes. (6:00)
Science Learning Opportunities in Second Life
A brief overview of science and research education in Second Life, highlighting Science School, Genome Island, Research Park, ISTE Island and more. (3:24)
Ohio University Second Life Campus
A promotional video for the Ohio University Second Life Campus; a virtual campus featuring multiple learning and collaboration opportunities for students on the Ohio campus and all over the world. (2:33)
NOAA’s Virtual Island
A brief tour of NOAA’s prototype virtual island based on the platform known as Second Life. (4:29)
San Jose State University Learning and Exhibit Area in Second Life for Photography Students
A team project in which we created a virtual “classroom” where students from a distance learning photography class can hold class, share, and critique work. (4:08)
The Rocket Ring – International Spaceflight Museum
A Virtualbridges Tour of The Rocket Ring at The Second Life International Space Museum at Spaceport Alpha Island. (3:50)
Second Life Best Practices in Education 2007
Visiting the conference poster presentations and two sessions. (1:19)









